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HERO: Gemini
TITLE: im____ok's Gemini Guide
Written By: Gemini_Meow
Date Last Modified: 02/15/18
Twin Breath
Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
Twin Fangs
Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.
Elemental Force
Gemini gains bonuses based on your attributes.
18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants 1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants 1 Cast Speed
Fire and Ice each gain 60% of the bonuses.
Fire and Ice
Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.
Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Gemini is an OG Hon Hero. Can be played as a hard carry, maximizing attack speed and damage. Or a tank semi carry and build strength for the long game. Either way you get two doggies! FARM AND GANK!
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Apprentice's Robe
6 Intelligence
Gloves of the Swift
15 Attack Speed
Marchers
Movement Modifier
45 Movement Speed
Soulscream Ring
3 Strength
6 Agility
3 Intelligence
Fortified Bracer
6 Strength
3 Agility
3 Intelligence
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Twin Fangs
Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.
LVL 1
Twin Breath
Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
LVL 2
Twin Fangs
Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.
LVL 3
Twin Breath
Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
LVL 4
Elemental Force
Gemini gains bonuses based on your attributes.
18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants 1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants 1 Cast Speed
Fire and Ice each gain 60% of the bonuses.
LVL 5
Fire and Ice
Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.
Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.
LVL 6
Twin Fangs
Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.
LVL 7
Twin Breath
Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
LVL 8
Twin Fangs
Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.
LVL 9
Twin Breath
Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
LVL 10
Fire and Ice
Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.
Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.
LVL 11
Elemental Force
Gemini gains bonuses based on your attributes.
18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants 1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants 1 Cast Speed
Fire and Ice each gain 60% of the bonuses.
LVL 12
Elemental Force
Gemini gains bonuses based on your attributes.
18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants 1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants 1 Cast Speed
Fire and Ice each gain 60% of the bonuses.
LVL 13
Elemental Force
Gemini gains bonuses based on your attributes.
18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants 1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants 1 Cast Speed
Fire and Ice each gain 60% of the bonuses.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Fire and Ice
Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.
Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25