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Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

Chaotic Flames

Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This is a shortlane or maybe MW guide... if you play him on a man up lane or dual long or even at mid please stop reading.

Enjoy the fear on your enemys' faces as you enter the battlefield :)

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Portal Key

Grants the ability to teleport short distances.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

LVL 1

Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

LVL 2

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

LVL 3

Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

LVL 4

Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

LVL 5

Chaotic Flames

Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

LVL 6

Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

LVL 7

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

LVL 8

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

LVL 9

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

LVL 10

Chaotic Flames

Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

LVL 11

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

LVL 12

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

LVL 13

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Chaotic Flames

Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25