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HERO: Kinesis
TITLE: CtrlAltDfeat's Kinesis Guide
Written By: CtrlAltDFeat
Date Last Modified: 09/14/21
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Golden Apple
On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Lunar Tear
Instantly restores 100 Mana to self or ally.
+0.4 Health Regeneration
Non-stackable & non-shareable
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Jade Spire
Bonus Cast Range
Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 1
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 2
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 3
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 4
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 5
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
LVL 6
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 7
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 8
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 9
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 10
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
LVL 11
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 12
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 13
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25