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HERO:
TITLE: ^Y^:M1shha's MW Goldenveil Guide
Written By: M1shha
Date Last Modified: 12/16/20
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Simply clever
Health Potion
Use to heal target 400 Health over 10 seconds.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Soulscream Ring
3 Strength
6 Agility
3 Intelligence
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Arcana
6 Intelligence
50% Mana Regeneration
10 Damage
Whispering Helm
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Corrupted Sword
Can be consumed to permanently gain damage.
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 1
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 2
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 3
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 4
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 5
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
LVL 6
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 7
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 8
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 9
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 10
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
LVL 11
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 12
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 13
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25