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Pitfall

Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.

Grants temporary vision around the Pitfall after triggering.

Showdown

Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.

Flagellation

When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.

Call to Arms

Target a location to summon a Chariot that travels towards the location.

Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.

Enemies at the Chariot's final location receive
300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Marchers

Movement Modifier
45 Movement Speed

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Grave Locket

Collects gold and experience from an ally's kills.

Ioyn Stone

A stone that can copy the essence of a Rune to use on other Allies later.

Lex Talionis

Lowers both yours and target's Armor.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

Shield of the Five

Activate to grant nearby allies bonus Armor.

OFFENSIVE

Dreamcatcher

Charge with hero deaths. Use charges to heal or damage.

Jade Spire

Bonus Cast Range

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sand Scepter

Immobilizes enemies & dispels

Spiked Bola

Cast to Disarm an enemy.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Pitfall

Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.

Grants temporary vision around the Pitfall after triggering.

LVL 1

Showdown

Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.

LVL 2

Showdown

Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.

LVL 3

Pitfall

Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.

Grants temporary vision around the Pitfall after triggering.

LVL 4

Showdown

Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.

LVL 5

Call to Arms

Target a location to summon a Chariot that travels towards the location.

Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.

Enemies at the Chariot's final location receive
300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.

LVL 6

Showdown

Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.

LVL 7

Pitfall

Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.

Grants temporary vision around the Pitfall after triggering.

LVL 8

Pitfall

Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75 / 150 / 225 / 300 Magic Damage, get launched into the air for 1.5 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.

Grants temporary vision around the Pitfall after triggering.

LVL 9

Flagellation

When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.

LVL 10

Call to Arms

Target a location to summon a Chariot that travels towards the location.

Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.

Enemies at the Chariot's final location receive
300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.

LVL 11

Flagellation

When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.

LVL 12

Flagellation

When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.

LVL 13

Flagellation

When available, passively grants your next attack 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Call to Arms

Target a location to summon a Chariot that travels towards the location.

Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.

Enemies at the Chariot's final location receive
300 / 450 / 600 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25