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Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

Chaotic Flames

Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Crushing Claws

3 Strength

Health Potion

Use to heal target 400 Health over 10 seconds.

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

Soultrap

Charge with hero deaths. Use charges to heal or damage.

Arcana

6 Intelligence
50% Mana Regeneration
10 Damage

OFFENSIVE

Dreamcatcher

Charge with hero deaths. Use charges to heal or damage.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Spiked Bola

Cast to Disarm an enemy.

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Jade Spire

Bonus Cast Range

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Sand Scepter

Immobilizes enemies & dispels

Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

LVL 1

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

LVL 2

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

LVL 3

Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

LVL 4

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

LVL 5

Chaotic Flames

Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

LVL 6

Flaming Hammer

Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.

LVL 7

Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

LVL 8

Fireball

Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.

LVL 9

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

LVL 10

Chaotic Flames

Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

LVL 11

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

LVL 12

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

LVL 13

Frenzy

Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.

Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Chaotic Flames

Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25