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Sacred Totems
Spawns helpful totems at your feet for up to 30 seconds.
Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.
Spirit Walk
Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.
The Spirit can pass through all terrain except cliffs, and deals 75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
Power of the Elders
Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.
Warcry
Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.
The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.
For Warchief himself, cooldowns for non-ultimate abilities and items go down 3.5 times as fast.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Astrolabe
Activate to heal nearby allies.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Energizer
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Alchemist's Bones
Kills the target creep and gives bonus gold.
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Sand Scepter
Immobilizes enemies & dispels
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Armor of the Mad Mage
-Magic Armor Aura
Active: gain temporary Armor
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Null Stone
Periodically blocks single-target abilities.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Spirit Walk
Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.
The Spirit can pass through all terrain except cliffs, and deals 75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
LVL 1
Power of the Elders
Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.
LVL 2
Sacred Totems
Spawns helpful totems at your feet for up to 30 seconds.
Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.
LVL 3
Sacred Totems
Spawns helpful totems at your feet for up to 30 seconds.
Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.
LVL 4
Sacred Totems
Spawns helpful totems at your feet for up to 30 seconds.
Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.
LVL 5
Warcry
Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.
The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.
For Warchief himself, cooldowns for non-ultimate abilities and items go down 3.5 times as fast.
LVL 6
Sacred Totems
Spawns helpful totems at your feet for up to 30 seconds.
Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.
LVL 7
Spirit Walk
Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.
The Spirit can pass through all terrain except cliffs, and deals 75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
LVL 8
Spirit Walk
Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.
The Spirit can pass through all terrain except cliffs, and deals 75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
LVL 9
Spirit Walk
Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.
The Spirit can pass through all terrain except cliffs, and deals 75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
LVL 10
Warcry
Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.
The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.
For Warchief himself, cooldowns for non-ultimate abilities and items go down 3.5 times as fast.
LVL 11
Power of the Elders
Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.
LVL 12
Power of the Elders
Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.
LVL 13
Power of the Elders
Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Warcry
Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.
The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.
For Warchief himself, cooldowns for non-ultimate abilities and items go down 3.5 times as fast.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25