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Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.

15% of charges are lost on death.

Earthshatter

Activate to create a conic area tether between Parallax and the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 40% of its damage to Superior Magic Damage, reduces the cooldown by 15 seconds, and halves the mana drain rate.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This guide helps support or dominate mid lane
Build anything that helps your spells, this hero is based upon spells and mana pool
I recommend have someone make a staff for you as it gets to late gam

STARTING

Crushing Claws

3 Strength

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Homecoming Stone

Teleports you to a friendly structure.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Sand Scepter

Immobilizes enemies & dispels

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 1

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 2

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 3

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 4

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 5

Earthshatter

Activate to create a conic area tether between Parallax and the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 40% of its damage to Superior Magic Damage, reduces the cooldown by 15 seconds, and halves the mana drain rate.

LVL 6

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 7

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 8

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 9

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.

15% of charges are lost on death.

LVL 10

Earthshatter

Activate to create a conic area tether between Parallax and the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 40% of its damage to Superior Magic Damage, reduces the cooldown by 15 seconds, and halves the mana drain rate.

LVL 11

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.

15% of charges are lost on death.

LVL 12

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.

15% of charges are lost on death.

LVL 13

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.

15% of charges are lost on death.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Earthshatter

Activate to create a conic area tether between Parallax and the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 40% of its damage to Superior Magic Damage, reduces the cooldown by 15 seconds, and halves the mana drain rate.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25