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Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

Galvanize

Passively gains 2 / 4 / 6 / 8 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

Mighty Swing

Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.

Brute Strength

Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.

Staff of the Master: After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15 / 25 / 35%.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

I recommend Hammer in the short lane (always)
Have your support stack camps, especially ancients
Mid-late game push creep waves, go Kong if you have lifesteal or dmg
Have someone always synch with

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Lex Talionis

Lowers both yours and target's Armor.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Portal Key

Grants the ability to teleport short distances.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Twin Blades

Grants a secondary attack.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

LVL 1

Mighty Swing

Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.

LVL 2

Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

LVL 3

Galvanize

Passively gains 2 / 4 / 6 / 8 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

LVL 4

Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

LVL 5

Brute Strength

Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.

Staff of the Master: After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15 / 25 / 35%.

LVL 6

Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

LVL 7

Galvanize

Passively gains 2 / 4 / 6 / 8 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

LVL 8

Galvanize

Passively gains 2 / 4 / 6 / 8 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

LVL 9

Galvanize

Passively gains 2 / 4 / 6 / 8 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

LVL 10

Brute Strength

Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.

Staff of the Master: After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15 / 25 / 35%.

LVL 11

Mighty Swing

Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.

LVL 12

Mighty Swing

Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.

LVL 13

Mighty Swing

Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Brute Strength

Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.

Staff of the Master: After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15 / 25 / 35%.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25