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HERO: Riftwalker
TITLE: MID WARS - Best Rift guide
Written By: JoshPowder
Date Last Modified: 05/05/18
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Mid wars guide:
1. Start with bottle nad battery
2. Ghost boots
3. SOTM
4. Harkons + Genjuro + Riftshard
5. Last item Kuldra
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 1
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 2
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 3
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 4
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 5
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
LVL 6
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 7
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 8
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 9
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 10
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
LVL 11
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 12
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 13
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25