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HERO: Cthulhuphant
TITLE: GucciKD's Cthulhuphant Guide
Written By: GucciKD
Date Last Modified: 05/08/18
Trample
Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
Non-hero units hit will be shot forward, acting as projectiles that deal 12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.
Obliterate
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.
Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.
Maddening Revenge
Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).
Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).
Dreams of Madness
Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.
Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 2 / 2.5 / 3 seconds.
Staff of the Master: Enemies no longer need to face you to start going mad.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Health Potion
Use to heal target 400 Health over 10 seconds.
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Portal Key
Grants the ability to teleport short distances.
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Null Stone
Periodically blocks single-target abilities.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Trample
Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
Non-hero units hit will be shot forward, acting as projectiles that deal 12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.
LVL 1
Obliterate
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.
Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.
LVL 2
Obliterate
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.
Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.
LVL 3
Maddening Revenge
Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).
Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).
LVL 4
Obliterate
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.
Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.
LVL 5
Dreams of Madness
Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.
Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 2 / 2.5 / 3 seconds.
Staff of the Master: Enemies no longer need to face you to start going mad.
LVL 6
Obliterate
Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. Total of 5 pulses.
Damage from each pulse starts at 30 / 40 / 50 / 60 Magic Damage and deals an additional 5 / 10 / 15 / 20 Magic damage every second. Max total Magic Damage of 200 / 300 / 400 / 500.
LVL 7
Trample
Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
Non-hero units hit will be shot forward, acting as projectiles that deal 12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.
LVL 8
Trample
Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
Non-hero units hit will be shot forward, acting as projectiles that deal 12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.
LVL 9
Trample
Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
Non-hero units hit will be shot forward, acting as projectiles that deal 12 / 16 / 20 / 24 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun to enemy heroes.
LVL 10
Dreams of Madness
Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.
Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 2 / 2.5 / 3 seconds.
Staff of the Master: Enemies no longer need to face you to start going mad.
LVL 11
Maddening Revenge
Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).
Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).
LVL 12
Maddening Revenge
Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).
Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).
LVL 13
Maddening Revenge
Whenever you receive non-DoT Physical Damage, you regenerate 5 / 10 / 15 / 20 Health per second for 2 seconds, and deal Physical Damage to the attacker equal to 20 / 30 / 40 / 50% of Cthulhuphant's Strength (2x to non-hero units, 0.33x power from Cthulhuphant's illusions).
Attackers also have -30 / 40 / 50 / 60% Healing Received for 0.1 seconds upon attacking Cthulhuphant. Cthulhuphant gains 5 / 10 / 15 / 20 Health Regeneration per second for 2 seconds upon receiving damage from the front (0.33x effectiveness on Cthulhuphant's illusions).
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Dreams of Madness
Activate to gain an aura for 6 seconds that applies a 20 / 35 / 50% Movement Speed Slow to enemy units.
Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 2 / 2.5 / 3 seconds.
Staff of the Master: Enemies no longer need to face you to start going mad.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25