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Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

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STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Iron Shield

Grants a 70% chance to block a small amount of hero damage.

Lex Talionis

Lowers both yours and target's Armor.

Marchers

Movement Modifier
45 Movement Speed

Portal Key

Grants the ability to teleport short distances.

Toxin Claws

Freeze Modifier
Adds Poison (HP removal over time) to your attacks.

Wind Whistle

15 Movement Speed

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Spiked Bola

Cast to Disarm an enemy.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Null Stone

Periodically blocks single-target abilities.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 1

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 2

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 3

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 4

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 5

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 6

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 7

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 8

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 9

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 10

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 11

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 12

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 13

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25