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HERO: Pandamonium
TITLE: Lastrevas's Pandamonium Guide
Written By: Lastrevas
Date Last Modified: 07/14/18
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
Face Smash
Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.
Pandamonium takes 50% less damage while channeling.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Trinket of Restoration
2 Health Regeneration
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Null Stone
Periodically blocks single-target abilities.
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
LVL 1
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
LVL 2
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
LVL 3
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
LVL 4
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
LVL 5
Face Smash
Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.
Pandamonium takes 50% less damage while channeling.
LVL 6
Cannon Ball
Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.
LVL 7
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
LVL 8
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
LVL 9
Flurry
Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units. Destroys trees.
A charge is refreshed every 3 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Staff of the Master: Max charges increased to 2 / 3 / 4 / 5, charge refresh time reduced to 2.3 seconds. Procs on enemy units from Flurry now count as a real autoattack (Runed Cleaver's cleave effect does not apply via Flurry).
LVL 10
Face Smash
Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.
Pandamonium takes 50% less damage while channeling.
LVL 11
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
LVL 12
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
LVL 13
Flick
Target an enemy unit to leap to it, deal 20 Physical Damage, and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Face Smash
Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.
Pandamonium takes 50% less damage while channeling.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25