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HERO: Hammerstorm
TITLE: DashWarden's Hammerstorm Guide
Written By: DashWarden
Date Last Modified: 07/20/18
Hammer Throw
Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.
Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.
Galvanize
Passively gains 2 / 4 / 6 / 8 Armor.
Activate to grant 15% Movement Speed to you and nearby allies for 5 seconds.
Mighty Swing
Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.
Brute Strength
Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.
Staff of the Master: After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15 / 25 / 35%.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Crushing Claws
3 Strength
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Alchemist's Bones
Kills the target creep and gives bonus gold.
Homecoming Stone
Teleports you to a friendly structure.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.
Frostburn
Freeze, Firebrand Modifier
Grants a powerful slowing attack and blazing fast speed.
Twin Blades
Grants a secondary attack.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Hammer Throw
Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.
Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.
LVL 1
Galvanize
Passively gains 2 / 4 / 6 / 8 Armor.
Activate to grant 15% Movement Speed to you and nearby allies for 5 seconds.
LVL 2
Hammer Throw
Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.
Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.
LVL 3
Galvanize
Passively gains 2 / 4 / 6 / 8 Armor.
Activate to grant 15% Movement Speed to you and nearby allies for 5 seconds.
LVL 4
Hammer Throw
Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.
Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.
LVL 5
Mighty Swing
Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.
LVL 6
Hammer Throw
Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.
Staff of the Master increases range to 900, increases projectile speed, and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.
LVL 7
Mighty Swing
Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.
LVL 8
Galvanize
Passively gains 2 / 4 / 6 / 8 Armor.
Activate to grant 15% Movement Speed to you and nearby allies for 5 seconds.
LVL 9
Mighty Swing
Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.
LVL 10
Brute Strength
Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.
Staff of the Master: After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15 / 25 / 35%.
LVL 11
Brute Strength
Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.
Staff of the Master: After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15 / 25 / 35%.
LVL 12
Mighty Swing
Passively applies 20 / 30 / 40 / 50% Splash to your attacks. Can toggle this ability on & off.
LVL 13
Galvanize
Passively gains 2 / 4 / 6 / 8 Armor.
Activate to grant 15% Movement Speed to you and nearby allies for 5 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Brute Strength
Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.
Staff of the Master: After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15 / 25 / 35%.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25