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Inner Light
Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.
Protective Charm
Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.
If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.
Righteous Strike
When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.
Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.
Sol's Blessing
Activate to grant all allies within radius 80 / 90 / 100% reduced damage from Physical attacks for 5 / 6 / 7 seconds. Ally non-building units also gain 15 / 20 / 25 Health Regeneration for the duration.
Staff Effect: increases radius to 2000, and globally affects buildings. Also applies Protective Charm to ally units for 2.5 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Astrolabe
Activate to heal nearby allies.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Alchemist's Bones
Kills the target creep and gives bonus gold.
Iron Shield
Grants a 70% chance to block a small amount of hero damage.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Sword of the High
64 Damage
Whispering Helm
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Twin Blades
Grants a secondary attack.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Inner Light
Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.
LVL 1
Protective Charm
Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.
If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.
LVL 2
Righteous Strike
When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.
Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.
LVL 3
Inner Light
Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.
LVL 4
Inner Light
Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.
LVL 5
Sol's Blessing
Activate to grant all allies within radius 80 / 90 / 100% reduced damage from Physical attacks for 5 / 6 / 7 seconds. Ally non-building units also gain 15 / 20 / 25 Health Regeneration for the duration.
Staff Effect: increases radius to 2000, and globally affects buildings. Also applies Protective Charm to ally units for 2.5 seconds.
LVL 6
Inner Light
Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.
LVL 7
Righteous Strike
When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.
Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.
LVL 8
Righteous Strike
When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.
Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.
LVL 9
Righteous Strike
When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.
Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.
LVL 10
Sol's Blessing
Activate to grant all allies within radius 80 / 90 / 100% reduced damage from Physical attacks for 5 / 6 / 7 seconds. Ally non-building units also gain 15 / 20 / 25 Health Regeneration for the duration.
Staff Effect: increases radius to 2000, and globally affects buildings. Also applies Protective Charm to ally units for 2.5 seconds.
LVL 11
Protective Charm
Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.
If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.
LVL 12
Protective Charm
Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.
If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.
LVL 13
Protective Charm
Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.
If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Sol's Blessing
Activate to grant all allies within radius 80 / 90 / 100% reduced damage from Physical attacks for 5 / 6 / 7 seconds. Ally non-building units also gain 15 / 20 / 25 Health Regeneration for the duration.
Staff Effect: increases radius to 2000, and globally affects buildings. Also applies Protective Charm to ally units for 2.5 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25