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Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
Essence Projection
Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
The Projection can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to Global.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Health Potion
Use to heal target 400 Health over 10 seconds.
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Astrolabe
Activate to heal nearby allies.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Alchemist's Bones
Kills the target creep and gives bonus gold.
Ring of the Teacher
Grants a minor Armor and mana regeneration aura.
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Soultrap
Charge with hero deaths. Use charges to heal or damage.
Dreamcatcher
Charge with hero deaths. Use charges to heal or damage.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Portal Key
Grants the ability to teleport short distances.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Sand Scepter
Immobilizes enemies & dispels
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Armor of the Mad Mage
-Magic Armor Aura
Active: gain temporary Armor
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Null Stone
Periodically blocks single-target abilities.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Puzzlebox
Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
LVL 1
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
LVL 2
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
LVL 3
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
LVL 4
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
LVL 5
Essence Projection
Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
The Projection can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to Global.
LVL 6
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
LVL 7
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
LVL 8
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
LVL 9
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
LVL 10
Essence Projection
Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
The Projection can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to Global.
LVL 11
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
LVL 12
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
LVL 13
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Essence Projection
Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
The Projection can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to Global.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25