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Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

Storm Cloud

Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.

Enemies lose Armor per second until
-10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Demented Shaman is a strong offensive support with a wide range of utility. You can build almost anything on him and still do well, so don't be afraid to be creative!

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Health Potion

Use to heal target 400 Health over 10 seconds.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Orb of Zamos

Buffs you and a nearby ally with speed.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Arcane Bomb

Deals damage to non-hero units.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Lex Talionis

Lowers both yours and target's Armor.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Sand Scepter

Immobilizes enemies & dispels

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Jade Spire

Bonus Cast Range

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Null Stone

Periodically blocks single-target abilities.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 1

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

LVL 2

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

LVL 3

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 4

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

LVL 5

Storm Cloud

Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.

Enemies lose Armor per second until
-10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.

LVL 6

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 7

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

LVL 8

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

LVL 9

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 10

Storm Cloud

Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.

Enemies lose Armor per second until
-10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.

LVL 11

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

LVL 12

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

LVL 13

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Storm Cloud

Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.

Enemies lose Armor per second until
-10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25