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Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
Parade of Power
Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Hitting enemy heroes upgrades your Minions.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Astrolabe
Activate to heal nearby allies.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Alchemist's Bones
Kills the target creep and gives bonus gold.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Soultrap
Charge with hero deaths. Use charges to heal or damage.
Toxin Claws
Freeze Modifier
Adds Poison (HP removal over time) to your attacks.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Portal Key
Grants the ability to teleport short distances.
Sand Scepter
Immobilizes enemies & dispels
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Twin Blades
Grants a secondary attack.
Armor of the Mad Mage
-Magic Armor Aura
Active: gain temporary Armor
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Null Stone
Periodically blocks single-target abilities.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
LVL 1
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
LVL 2
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
LVL 3
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
LVL 4
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
LVL 5
Parade of Power
Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Hitting enemy heroes upgrades your Minions.
LVL 6
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
LVL 7
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
LVL 8
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
LVL 9
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
LVL 10
Parade of Power
Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Hitting enemy heroes upgrades your Minions.
LVL 11
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
LVL 12
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
LVL 13
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Parade of Power
Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Hitting enemy heroes upgrades your Minions.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25