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Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

Armageddon

Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by
Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

INTRODUCE YOUR GUIDE . . .

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

ESSENTIAL

Arcane Bomb

Deals damage to non-hero units.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Portal Key

Grants the ability to teleport short distances.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Corrupted Sword

Can be consumed to permanently gain damage.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Twin Blades

Grants a secondary attack.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

LVL 1

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

LVL 2

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

LVL 3

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

LVL 4

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

LVL 5

Armageddon

Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by
Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

LVL 6

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

LVL 7

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

LVL 8

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

LVL 9

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

LVL 10

Armageddon

Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by
Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

LVL 11

Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

LVL 12

Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

LVL 13

Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Armageddon

Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by
Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25