Error - This is a list of what has happened / what has gone wrong!

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

INTRODUCE YOUR GUIDE . . .

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

ESSENTIAL

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Corrupted Sword

Can be consumed to permanently gain damage.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Twin Blades

Grants a secondary attack.

OFFENSIVE

Jade Spire

Bonus Cast Range

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 1

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 2

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 3

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 4

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.

LVL 5

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

LVL 6

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 7

Goblin Toss

When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:

-
BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
-
RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
-
GREEN: Same as RED, but bounces to two additional nearby enemies.

LVL 8

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.

LVL 9

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.

LVL 10

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

LVL 11

Conscription

All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.

When someone receives
{5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.

LVL 12

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 13

Bluster

On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.

Hitting Enemy Heroes several times will upgrade your Minions.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Parade of Power

Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.

Activate the ability again to teleport to its location, sending another
Parade of Power back to where you teleported from.

Hitting enemy heroes upgrades your Minions.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25