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Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone

Periodically blocks single-target abilities.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 1

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 2

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 3

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 4

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 5

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

LVL 6

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 7

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 8

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 9

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 10

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 11

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 12

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 13

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25