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Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
INTRODUCE YOUR GUIDE . . .
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Dreamcatcher
Charge with hero deaths. Use charges to heal or damage.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Ring of Sorcery
When activated, replenishes 135 mana to self and nearby allies.
Corrupted Sword
Can be consumed to permanently gain damage.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Null Stone
Periodically blocks single-target abilities.
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 1
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 2
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 3
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 4
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 5
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
LVL 6
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 7
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 8
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 9
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 10
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
LVL 11
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 12
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 13
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25