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Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150 / 200 / 250 Magic Damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

for my own playstyle...

STARTING

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

OFFENSIVE

Grimoire of Power

Grants Cooldown Reduction and Magic Lifesteal

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Spellshards

User ignores 60% of the target's Magic Armor.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Icon of the Goddess

Grants bonus HP regen & mana regen per enemy hero death near you.

Null Stone

Periodically blocks single-target abilities.

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 1

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 2

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 3

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

LVL 4

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 5

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150 / 200 / 250 Magic Damage.

LVL 6

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 7

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 8

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

LVL 9

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 10

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150 / 200 / 250 Magic Damage.

LVL 11

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 12

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

LVL 13

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150 / 200 / 250 Magic Damage.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25