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HERO: Rampage
TITLE: BASIC RAMPAGE DOMINATING GUIDE
Written By: KnezLazar95
Date Last Modified: 03/07/20
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
The Chains That Bind
Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This guide is made for people to dominate the game, fast early stage making items going for quick boots and ganking all day long. Hatchet on start for faster and better farming. Good luck!
Guardian Ring
2 Armor
Health Potion
Use to heal target 400 Health over 10 seconds.
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Lex Talionis
Lowers both yours and target's Armor.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.
Toxin Claws
Freeze Modifier
Adds Poison (HP removal over time) to your attacks.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Twin Blades
Grants a secondary attack.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
LVL 1
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
LVL 2
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
LVL 3
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
LVL 4
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
LVL 5
The Chains That Bind
Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
LVL 6
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
LVL 7
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
LVL 8
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
LVL 9
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
LVL 10
The Chains That Bind
Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
LVL 11
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
LVL 12
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
LVL 13
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
The Chains That Bind
Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25