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Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

<span style="color: rgb(255,199,0);">-=(</span><span style="color: rgb(0,199,142);">The </span><span style="color: rgb(255,0,114);">Art </span><span style="color: rgb(0,199,142);">of </span><span style="color: rgb(255,227,0);">War</span><span style="color: rgb(255,199,0);">)=</span><span style="color: rgb(255,114,199);">_Constructive-Destruction_</span>

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Mighty Blade

10 Strength

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Quickblade

10 Agility

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Corrupted Sword

Can be consumed to permanently gain damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Null Stone

Periodically blocks single-target abilities.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 1

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 2

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 3

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 4

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 5

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

LVL 6

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 7

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 8

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 9

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 10

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

LVL 11

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 12

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 13

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25