Error - This is a list of what has happened / what has gone wrong!

Electric Jolt

Target an enemy unit to deal 105 / 170 / 235 / 300 Magic Damage to all enemies in a cone.

Morph

Target an enemy unit to turn it into a bullfrog for 1.25 / 2 / 2.75 / 3.5 seconds, leaving it unable to attack, cast spells, or use items. Instantly kills enemy illusions and dispels stealth.

Tongue Tied

Target an enemy unit to channel for 2.5 / 3.25 / 4.0 / 4.75 seconds. During the channel, the target is fully disabled and takes 40 / 50 / 60 / 70 Magic Damage per second.

Voodoo Wards

Target a location to summon 8 controllable Voodoo Wards at that position. The wards will attack nearby enemies, dealing 40 / 65 / 90 Physical Damage per attack (25% less damage vs. Structures), and die from 2 attacks.

Staff of the Master increases the number of Voodoo Wards this ability places.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Short lane: Buy ophelia+orb.
Mid/Long: Get fast boots+chalice+jade or Portal key.
Your power comes from disabling enemies for huge amount of time and from pushing the towers with ulty.

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ophelia's Pact

Gives you a quest with a few objectives, rewards upon completion.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Tome of Elements

Grants Experience to its user.
10-minute refresh time

Grave Locket

Collects gold and experience from an ally's kills.

Jade Spire

Bonus Cast Range

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Portal Key

Grants the ability to teleport short distances.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Arcane Bomb

Deals damage to non-hero units.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

DEFENSIVE

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Null Stone

Periodically blocks single-target abilities.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Tongue Tied

Target an enemy unit to channel for 2.5 / 3.25 / 4.0 / 4.75 seconds. During the channel, the target is fully disabled and takes 40 / 50 / 60 / 70 Magic Damage per second.

LVL 1

Electric Jolt

Target an enemy unit to deal 105 / 170 / 235 / 300 Magic Damage to all enemies in a cone.

LVL 2

Electric Jolt

Target an enemy unit to deal 105 / 170 / 235 / 300 Magic Damage to all enemies in a cone.

LVL 3

Morph

Target an enemy unit to turn it into a bullfrog for 1.25 / 2 / 2.75 / 3.5 seconds, leaving it unable to attack, cast spells, or use items. Instantly kills enemy illusions and dispels stealth.

LVL 4

Electric Jolt

Target an enemy unit to deal 105 / 170 / 235 / 300 Magic Damage to all enemies in a cone.

LVL 5

Voodoo Wards

Target a location to summon 8 controllable Voodoo Wards at that position. The wards will attack nearby enemies, dealing 40 / 65 / 90 Physical Damage per attack (25% less damage vs. Structures), and die from 2 attacks.

Staff of the Master increases the number of Voodoo Wards this ability places.

LVL 6

Electric Jolt

Target an enemy unit to deal 105 / 170 / 235 / 300 Magic Damage to all enemies in a cone.

LVL 7

Tongue Tied

Target an enemy unit to channel for 2.5 / 3.25 / 4.0 / 4.75 seconds. During the channel, the target is fully disabled and takes 40 / 50 / 60 / 70 Magic Damage per second.

LVL 8

Tongue Tied

Target an enemy unit to channel for 2.5 / 3.25 / 4.0 / 4.75 seconds. During the channel, the target is fully disabled and takes 40 / 50 / 60 / 70 Magic Damage per second.

LVL 9

Tongue Tied

Target an enemy unit to channel for 2.5 / 3.25 / 4.0 / 4.75 seconds. During the channel, the target is fully disabled and takes 40 / 50 / 60 / 70 Magic Damage per second.

LVL 10

Voodoo Wards

Target a location to summon 8 controllable Voodoo Wards at that position. The wards will attack nearby enemies, dealing 40 / 65 / 90 Physical Damage per attack (25% less damage vs. Structures), and die from 2 attacks.

Staff of the Master increases the number of Voodoo Wards this ability places.

LVL 11

Morph

Target an enemy unit to turn it into a bullfrog for 1.25 / 2 / 2.75 / 3.5 seconds, leaving it unable to attack, cast spells, or use items. Instantly kills enemy illusions and dispels stealth.

LVL 12

Morph

Target an enemy unit to turn it into a bullfrog for 1.25 / 2 / 2.75 / 3.5 seconds, leaving it unable to attack, cast spells, or use items. Instantly kills enemy illusions and dispels stealth.

LVL 13

Morph

Target an enemy unit to turn it into a bullfrog for 1.25 / 2 / 2.75 / 3.5 seconds, leaving it unable to attack, cast spells, or use items. Instantly kills enemy illusions and dispels stealth.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Voodoo Wards

Target a location to summon 8 controllable Voodoo Wards at that position. The wards will attack nearby enemies, dealing 40 / 65 / 90 Physical Damage per attack (25% less damage vs. Structures), and die from 2 attacks.

Staff of the Master increases the number of Voodoo Wards this ability places.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25