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Chain Reaction

Target a location to deal 65 / 130 / 195 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun in the area.

Impalement

Activate to create blades for 8 seconds around the Torturer that hit one random target every .25 seconds for 9.375 / 18.75 / 28.125 / 37.5 Physical Damage.

The blades deal a total of
300 / 600 / 900 / 1200 Physical Damage, can hit Buildings for 50% damage, and do not stop when Torturer is killed.

Agonizing Bonds

Target an enemy unit to deal 65 / 130 / 195 / 260 Magic Damage to it and the nearest 3 / 4 / 5 / 6 enemies.

All units hit are pulled towards the main target.

Torment

Toggle on to deal 70 / 110 / 150 Magic Damage per second to all enemies in an area around you.

Drains
20 / 40 / 60 Mana per second until toggled off.

Staff of the Master increases the damage dealt. Silences no longer auto-toggle off this skill.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Max impalement if up against melee mid or as support; Max Bonds otherwise
As mid, always go nomes
If doing well: icon into mad mage/ ff plate/ sheep
if doing ok/eh: go utility (tablet/sand)

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Marchers

Movement Modifier
45 Movement Speed

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Grave Locket

Collects gold and experience from an ally's kills.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Portal Key

Grants the ability to teleport short distances.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sand Scepter

Immobilizes enemies & dispels

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Soultrap

Charge with hero deaths. Use charges to heal or damage.

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Astrolabe

Activate to heal nearby allies.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Impalement

Activate to create blades for 8 seconds around the Torturer that hit one random target every .25 seconds for 9.375 / 18.75 / 28.125 / 37.5 Physical Damage.

The blades deal a total of
300 / 600 / 900 / 1200 Physical Damage, can hit Buildings for 50% damage, and do not stop when Torturer is killed.

LVL 1

Chain Reaction

Target a location to deal 65 / 130 / 195 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun in the area.

LVL 2

Impalement

Activate to create blades for 8 seconds around the Torturer that hit one random target every .25 seconds for 9.375 / 18.75 / 28.125 / 37.5 Physical Damage.

The blades deal a total of
300 / 600 / 900 / 1200 Physical Damage, can hit Buildings for 50% damage, and do not stop when Torturer is killed.

LVL 3

Chain Reaction

Target a location to deal 65 / 130 / 195 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun in the area.

LVL 4

Impalement

Activate to create blades for 8 seconds around the Torturer that hit one random target every .25 seconds for 9.375 / 18.75 / 28.125 / 37.5 Physical Damage.

The blades deal a total of
300 / 600 / 900 / 1200 Physical Damage, can hit Buildings for 50% damage, and do not stop when Torturer is killed.

LVL 5

Chain Reaction

Target a location to deal 65 / 130 / 195 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun in the area.

LVL 6

Impalement

Activate to create blades for 8 seconds around the Torturer that hit one random target every .25 seconds for 9.375 / 18.75 / 28.125 / 37.5 Physical Damage.

The blades deal a total of
300 / 600 / 900 / 1200 Physical Damage, can hit Buildings for 50% damage, and do not stop when Torturer is killed.

LVL 7

Chain Reaction

Target a location to deal 65 / 130 / 195 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun in the area.

LVL 8

Agonizing Bonds

Target an enemy unit to deal 65 / 130 / 195 / 260 Magic Damage to it and the nearest 3 / 4 / 5 / 6 enemies.

All units hit are pulled towards the main target.

LVL 9

Agonizing Bonds

Target an enemy unit to deal 65 / 130 / 195 / 260 Magic Damage to it and the nearest 3 / 4 / 5 / 6 enemies.

All units hit are pulled towards the main target.

LVL 10

Agonizing Bonds

Target an enemy unit to deal 65 / 130 / 195 / 260 Magic Damage to it and the nearest 3 / 4 / 5 / 6 enemies.

All units hit are pulled towards the main target.

LVL 11

Agonizing Bonds

Target an enemy unit to deal 65 / 130 / 195 / 260 Magic Damage to it and the nearest 3 / 4 / 5 / 6 enemies.

All units hit are pulled towards the main target.

LVL 12

Torment

Toggle on to deal 70 / 110 / 150 Magic Damage per second to all enemies in an area around you.

Drains
20 / 40 / 60 Mana per second until toggled off.

Staff of the Master increases the damage dealt. Silences no longer auto-toggle off this skill.

LVL 13

Torment

Toggle on to deal 70 / 110 / 150 Magic Damage per second to all enemies in an area around you.

Drains
20 / 40 / 60 Mana per second until toggled off.

Staff of the Master increases the damage dealt. Silences no longer auto-toggle off this skill.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Torment

Toggle on to deal 70 / 110 / 150 Magic Damage per second to all enemies in an area around you.

Drains
20 / 40 / 60 Mana per second until toggled off.

Staff of the Master increases the damage dealt. Silences no longer auto-toggle off this skill.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25