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HERO:
TITLE: ^R^:^%969KING KLOUT GUIDE
Written By: JabamiYumeko
Date Last Modified: 02/05/19
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
Parade of Power
Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Hitting enemy heroes upgrades your Minions.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This guide can be used in foc or midwars
Lane as a mid or offlane partner
APM 200+ is they key to this hero
Start ganking with your ult
Lock down easiest target along with the carries
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Grave Locket
Collects gold and experience from an ally's kills.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Portal Key
Grants the ability to teleport short distances.
Sand Scepter
Immobilizes enemies & dispels
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Dreamcatcher
Charge with hero deaths. Use charges to heal or damage.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Twin Blades
Grants a secondary attack.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Lex Talionis
Lowers both yours and target's Armor.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
LVL 1
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
LVL 2
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
LVL 3
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
LVL 4
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
LVL 5
Parade of Power
Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Hitting enemy heroes upgrades your Minions.
LVL 6
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
LVL 7
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
LVL 8
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
LVL 9
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
LVL 10
Parade of Power
Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Hitting enemy heroes upgrades your Minions.
LVL 11
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
LVL 12
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
LVL 13
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Parade of Power
Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Hitting enemy heroes upgrades your Minions.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25