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Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

12 second cooldown for the affected target upon activating all strike points.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This hero is not for farming
This hero can go mid or long lane, don't expect to carry with this hero
This hero requires APM 200+ to dooooing

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Grave Locket

Collects gold and experience from an ally's kills.

Lex Talionis

Lowers both yours and target's Armor.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Orb of Zamos

Buffs you and a nearby ally with speed.

Wind Whistle

15 Movement Speed

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 1

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

LVL 2

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 3

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

LVL 4

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 5

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

12 second cooldown for the affected target upon activating all strike points.

LVL 6

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 7

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

LVL 8

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

LVL 9

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

LVL 10

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

12 second cooldown for the affected target upon activating all strike points.

LVL 11

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

LVL 12

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

LVL 13

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

12 second cooldown for the affected target upon activating all strike points.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25