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HERO: Soul Reaper
TITLE: Jukkali's Soul Reaper Guide
Written By: Jukkali
Date Last Modified: 04/07/19
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Health Potion
Use to heal target 400 Health over 10 seconds.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Marchers
Movement Modifier
45 Movement Speed
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Acolyte's Staff
25 Intelligence
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Astrolabe
Activate to heal nearby allies.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 1
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 2
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 3
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 4
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 5
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
LVL 6
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 7
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 8
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 9
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 10
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
LVL 11
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 12
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 13
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25