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Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

ESSENTIAL

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Marchers

Movement Modifier
45 Movement Speed

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Acolyte's Staff

25 Intelligence

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 1

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 2

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 3

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 4

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 5

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

LVL 6

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 7

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 8

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 9

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 10

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

LVL 11

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 12

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 13

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25