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HERO: Prisoner 945
TITLE: Prisoner Mid
Written By: SummerCool
Date Last Modified: 04/12/19
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
Prison Break
Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.
Enemies that move more than 600 units away immediately break the tether.
Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Really depends on what the team needs
I prefer to go tank along with pk (be the team's front line
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bolstering Armband
6 Strength
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Marchers
Movement Modifier
45 Movement Speed
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Ringmail
4 Armor
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Portal Key
Grants the ability to teleport short distances.
Spiked Bola
Cast to Disarm an enemy.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
LVL 1
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
LVL 2
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
LVL 3
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
LVL 4
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
LVL 5
Prison Break
Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.
Enemies that move more than 600 units away immediately break the tether.
Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.
LVL 6
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
LVL 7
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
LVL 8
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
LVL 9
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
LVL 10
Prison Break
Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.
Enemies that move more than 600 units away immediately break the tether.
Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.
LVL 11
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
LVL 12
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
LVL 13
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Prison Break
Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.
Enemies that move more than 600 units away immediately break the tether.
Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25