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Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 35 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.

Increases the damage by 30 and heal by 10 for each
Essence Dampeer possesses.

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

get power supply only against 2 long lane.
chalice after boots its a most.
get staff from someone later or get it as second or third item.
chalice into pk is key.
skip hand of midas if against 2.

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Lightbrand

Searing, Magic Lifesteal Modifier
Applies stacking Magic DoT on attacks

Portal Key

Grants the ability to teleport short distances.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Null Stone

Periodically blocks single-target abilities.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spiked Bola

Cast to Disarm an enemy.

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.

Increases the damage by 30 and heal by 10 for each
Essence Dampeer possesses.

LVL 1

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 35 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 2

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.

Increases the damage by 30 and heal by 10 for each
Essence Dampeer possesses.

LVL 3

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 4

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.

Increases the damage by 30 and heal by 10 for each
Essence Dampeer possesses.

LVL 5

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

LVL 6

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.

Increases the damage by 30 and heal by 10 for each
Essence Dampeer possesses.

LVL 7

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 35 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 8

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 35 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 9

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 35 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 10

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

LVL 11

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 12

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 13

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25