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Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

GL HF

STARTING

Guardian Ring

2 Armor

Homecoming Stone

Teleports you to a friendly structure.

Trinket of Restoration

2 Health Regeneration

ESSENTIAL

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Corrupted Sword

Can be consumed to permanently gain damage.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

OFFENSIVE

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Portal Key

Grants the ability to teleport short distances.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Platemail

10 Armor

Null Stone

Periodically blocks single-target abilities.

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 1

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 2

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 3

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 4

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 5

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 6

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 7

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 8

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 9

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 10

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 11

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 12

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 13

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 16

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 17

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 18

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25