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HERO: Kinesis
TITLE: UKG - Universal Kinesis Guide
Written By: wilddrug
Date Last Modified: 05/04/19
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
The items in this guide allow you to maximize the potential of Kinesis, either as a kerry or as a procaster.
Tip: If you dominate the line and your farm is ok, buy Jade Spear.
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Wind Whistle
15 Movement Speed
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Jade Spire
Bonus Cast Range
Portal Key
Grants the ability to teleport short distances.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Null Stone
Periodically blocks single-target abilities.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 1
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 2
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 3
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 4
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 5
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
LVL 6
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 7
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 8
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 9
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 10
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
LVL 11
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 12
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 13
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25