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Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

Stasis Smash

Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

The items in this guide allow you to maximize the potential of Kinesis, either as a kerry or as a procaster.
Tip: If you dominate the line and your farm is ok, buy Jade Spear.

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

Wind Whistle

15 Movement Speed

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Jade Spire

Bonus Cast Range

Portal Key

Grants the ability to teleport short distances.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Null Stone

Periodically blocks single-target abilities.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

LVL 1

Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

LVL 2

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

LVL 3

Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

LVL 4

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

LVL 5

Stasis Smash

Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

LVL 6

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

LVL 7

Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

LVL 8

Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

LVL 9

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

LVL 10

Stasis Smash

Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

LVL 11

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

LVL 12

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

LVL 13

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Stasis Smash

Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25