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HERO: Martyr
TITLE: BIG DICK MARTYR (SUPPORT SHORT LANE)
Written By: KnezLazar95
Date Last Modified: 03/25/20
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Abuse your Q to harass enemy heroes on lane and to farm stacks (small camp level 3 medium camp level 5)
From level 4 abuse your E to get a lot of mana and stay bellow 50%.
Always make jade spire!
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Ophelia's Pact
Gives you a quest with a few objectives, rewards upon completion.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Orb of Zamos
Buffs you and a nearby ally with speed.
Tome of Elements
Grants Experience to its user.
10-minute refresh time
Grave Locket
Collects gold and experience from an ally's kills.
Jade Spire
Bonus Cast Range
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Arcane Bomb
Deals damage to non-hero units.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Portal Key
Grants the ability to teleport short distances.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Sand Scepter
Immobilizes enemies & dispels
Astrolabe
Activate to heal nearby allies.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Null Stone
Periodically blocks single-target abilities.
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 1
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 2
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 3
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 4
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 5
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
LVL 6
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 7
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 8
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 9
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 10
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
LVL 11
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 12
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 13
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25