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Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

Storm Cloud

Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.

Enemies lose Armor per second until
-10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

<span style="color: rgb(255,0,255);">^: GOOD LUCK & HAVE FUN </span>

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Grave Locket

Collects gold and experience from an ally's kills.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Lex Talionis

Lowers both yours and target's Armor.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Sand Scepter

Immobilizes enemies & dispels

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Dreamcatcher

Charge with hero deaths. Use charges to heal or damage.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Soultrap

Charge with hero deaths. Use charges to heal or damage.

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

LVL 1

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 2

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

LVL 3

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 4

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

LVL 5

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 6

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

LVL 7

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

LVL 8

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 9

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

LVL 10

Entangle

Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.

LVL 11

Unbreakable

Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.

LVL 12

Storm Cloud

Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.

Enemies lose Armor per second until
-10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.

LVL 13

Storm Cloud

Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.

Enemies lose Armor per second until
-10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Storm Cloud

Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.

Enemies lose Armor per second until
-10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.

Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25