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Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
Luck of the Draw
Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Introduce your foot to their ass
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Corrupted Sword
Can be consumed to permanently gain damage.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Portal Key
Grants the ability to teleport short distances.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Spiked Bola
Cast to Disarm an enemy.
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
LVL 1
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
LVL 2
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
LVL 3
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
LVL 4
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
LVL 5
Luck of the Draw
Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.
LVL 6
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
LVL 7
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
LVL 8
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
LVL 9
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
LVL 10
Luck of the Draw
Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.
LVL 11
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
LVL 12
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
LVL 13
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Luck of the Draw
Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25