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Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Introduce your foot to their ass

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

ESSENTIAL

Corrupted Sword

Can be consumed to permanently gain damage.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

OFFENSIVE

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Portal Key

Grants the ability to teleport short distances.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Spiked Bola

Cast to Disarm an enemy.

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 1

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 2

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 3

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 4

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 5

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

LVL 6

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 7

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 8

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 9

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 10

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

LVL 11

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 12

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 13

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25