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Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.

Opposite Charges

Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.

Electric Frenzy

Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.

When charged, his next attack will deal an additional
35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

Ludicrous Speed

Mana cost: 20 + 8% of Max Mana

Target a location to travel at
1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.

Deals
6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.

Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.

Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

ESSENTIAL all you Neeeeed :) Try me ..


Added some Randome items if you want Before you Reach your Goal :)

if you get Stuff buff it will be More AweSome

STARTING

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Marchers

Movement Modifier
45 Movement Speed

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

OFFENSIVE

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Corrupted Sword

Can be consumed to permanently gain damage.

Grave Locket

Collects gold and experience from an ally's kills.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.

LVL 1

Electric Frenzy

Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.

When charged, his next attack will deal an additional
35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 2

Opposite Charges

Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.

LVL 3

Opposite Charges

Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.

LVL 4

Opposite Charges

Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.

LVL 5

Ludicrous Speed

Mana cost: 20 + 8% of Max Mana

Target a location to travel at
1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.

Deals
6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.

Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.

Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.

LVL 6

Electric Frenzy

Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.

When charged, his next attack will deal an additional
35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 7

Electric Frenzy

Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.

When charged, his next attack will deal an additional
35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 8

Electric Frenzy

Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.

When charged, his next attack will deal an additional
35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 9

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.

LVL 10

Ludicrous Speed

Mana cost: 20 + 8% of Max Mana

Target a location to travel at
1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.

Deals
6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.

Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.

Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.

LVL 11

Opposite Charges

Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.

LVL 12

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.

LVL 13

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Ludicrous Speed

Mana cost: 20 + 8% of Max Mana

Target a location to travel at
1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.

Deals
6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.

Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.

Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25