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HERO: Electrician
TITLE: Ragnar`ok's Electrician Guide
Written By: Reiner`x
Date Last Modified: 09/24/19
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
Cleansing Shock
Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.
Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.
Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This is how i play Electrician GL :D
Crushing Claws
3 Strength
Guardian Ring
2 Armor
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Jade Spire
Bonus Cast Range
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Portal Key
Grants the ability to teleport short distances.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Puzzlebox
Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Null Stone
Periodically blocks single-target abilities.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
LVL 1
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
LVL 2
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
LVL 3
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
LVL 4
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
LVL 5
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
LVL 6
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
LVL 7
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
LVL 8
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
LVL 9
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
LVL 10
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
LVL 11
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
LVL 12
Cleansing Shock
Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.
Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.
Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).
LVL 13
Cleansing Shock
Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.
Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.
Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Cleansing Shock
Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.
Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.
Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25