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HERO: Fayde
TITLE: ^:^cParadise ^mFayde ^oMid
Written By: ``Paradise``
Date Last Modified: 10/19/19
Cull
Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.
Burning Shadows
Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.
Images deal 70 / 140 / 210 / 280 Magic Damage to their owners.
Shadow Walk
Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.
During this time, you leave a trail of shadows that applies a 8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.
Reflection
Activate to become Invisible for 22 / 40 / 55 seconds.
While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800 / 1000 / 1200 Clearvision.
Your first attack out of Invisibility inflicts Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
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Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Homecoming Stone
Teleports you to a friendly structure.
Portal Key
Grants the ability to teleport short distances.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Veiled Rot
Activate to give yourself and your nearby units invisibility for 30 seconds.
Wind Whistle
15 Movement Speed
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Puzzlebox
Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.
Corrupted Sword
Can be consumed to permanently gain damage.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Null Stone
Periodically blocks single-target abilities.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Burning Shadows
Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.
Images deal 70 / 140 / 210 / 280 Magic Damage to their owners.
LVL 1
Cull
Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.
LVL 2
Burning Shadows
Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.
Images deal 70 / 140 / 210 / 280 Magic Damage to their owners.
LVL 3
Cull
Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.
LVL 4
Burning Shadows
Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.
Images deal 70 / 140 / 210 / 280 Magic Damage to their owners.
LVL 5
Reflection
Activate to become Invisible for 22 / 40 / 55 seconds.
While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800 / 1000 / 1200 Clearvision.
Your first attack out of Invisibility inflicts Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.
LVL 6
Burning Shadows
Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.
Images deal 70 / 140 / 210 / 280 Magic Damage to their owners.
LVL 7
Cull
Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.
LVL 8
Cull
Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.
LVL 9
Shadow Walk
Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.
During this time, you leave a trail of shadows that applies a 8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.
LVL 10
Reflection
Activate to become Invisible for 22 / 40 / 55 seconds.
While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800 / 1000 / 1200 Clearvision.
Your first attack out of Invisibility inflicts Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.
LVL 11
Shadow Walk
Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.
During this time, you leave a trail of shadows that applies a 8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.
LVL 12
Shadow Walk
Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.
During this time, you leave a trail of shadows that applies a 8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.
LVL 13
Shadow Walk
Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.
During this time, you leave a trail of shadows that applies a 8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Reflection
Activate to become Invisible for 22 / 40 / 55 seconds.
While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800 / 1000 / 1200 Clearvision.
Your first attack out of Invisibility inflicts Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25