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HERO: Gravekeeper
TITLE: AlpenJuice's Gravekeeper Guide
Written By: AlpenJuice
Date Last Modified: 10/25/19
Corpse Toss
Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.
May be cast 1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.
Leaves a corpse at target's feet.
Corpse Explosion
Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.
Each corpse explodes for an additional 10 / 20 / 30 / 50 Magic Damage in the original area.
Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.
Defiling Touch
Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.
Attack leaves 1 corpse at target's feet.
Zombie Apocalypse
Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).
Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
mid
Health Potion
Use to heal target 400 Health over 10 seconds.
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Portal Key
Grants the ability to teleport short distances.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Null Stone
Periodically blocks single-target abilities.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Corpse Toss
Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.
May be cast 1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.
Leaves a corpse at target's feet.
LVL 1
Defiling Touch
Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.
Attack leaves 1 corpse at target's feet.
LVL 2
Corpse Explosion
Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.
Each corpse explodes for an additional 10 / 20 / 30 / 50 Magic Damage in the original area.
Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.
LVL 3
Corpse Toss
Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.
May be cast 1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.
Leaves a corpse at target's feet.
LVL 4
Corpse Toss
Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.
May be cast 1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.
Leaves a corpse at target's feet.
LVL 5
Zombie Apocalypse
Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).
Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.
LVL 6
Corpse Explosion
Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.
Each corpse explodes for an additional 10 / 20 / 30 / 50 Magic Damage in the original area.
Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.
LVL 7
Corpse Explosion
Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.
Each corpse explodes for an additional 10 / 20 / 30 / 50 Magic Damage in the original area.
Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.
LVL 8
Corpse Explosion
Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.
Each corpse explodes for an additional 10 / 20 / 30 / 50 Magic Damage in the original area.
Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.
LVL 9
Corpse Toss
Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.
May be cast 1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.
Leaves a corpse at target's feet.
LVL 10
Zombie Apocalypse
Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).
Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.
LVL 11
Defiling Touch
Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.
Attack leaves 1 corpse at target's feet.
LVL 12
Defiling Touch
Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.
Attack leaves 1 corpse at target's feet.
LVL 13
Defiling Touch
Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.
Attack leaves 1 corpse at target's feet.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Zombie Apocalypse
Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).
Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25