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HERO: Soul Reaper
TITLE: MW Updated 2020 Guide
Written By: Tommy
Date Last Modified: 04/23/21
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
How you play SR in MW Updated 2021 Guide by Tommy
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Astrolabe
Activate to heal nearby allies.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Armor of the Mad Mage
-Magic Armor Aura
Active: gain temporary Armor
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Sand Scepter
Immobilizes enemies & dispels
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 1
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 2
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 3
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 4
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 5
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
LVL 6
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 7
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 8
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 9
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 10
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
LVL 11
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 12
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 13
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25