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Decimate
Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.
The dash follows pathing.
Fire Surge
Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.
The Burning Ember
Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.
Passively causes any non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.
Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.
Armageddon
Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.
If enemies are affected by Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Apex is a team-fight initiator or counter-initiator best played in a solo lane. He has great mobility from both Decimate and Fire Surge, alongside a large AOE stun from Armageddon to control fights.
Golden Apple
On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Lunar Tear
Instantly restores 100 Mana to self or ally.
+0.4 Health Regeneration
Non-stackable & non-shareable
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Portal Key
Grants the ability to teleport short distances.
Soultrap
Charge with hero deaths. Use charges to heal or damage.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Arcane Bomb
Deals damage to non-hero units.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Dreamcatcher
Charge with hero deaths. Use charges to heal or damage.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Fire Surge
Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.
LVL 1
The Burning Ember
Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.
Passively causes any non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.
Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.
LVL 2
Fire Surge
Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.
LVL 3
Decimate
Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.
The dash follows pathing.
LVL 4
Fire Surge
Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.
LVL 5
Armageddon
Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.
If enemies are affected by Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.
LVL 6
Fire Surge
Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.
LVL 7
The Burning Ember
Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.
Passively causes any non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.
Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.
LVL 8
The Burning Ember
Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.
Passively causes any non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.
Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.
LVL 9
The Burning Ember
Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.
Passively causes any non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.
Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.
LVL 10
Armageddon
Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.
If enemies are affected by Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.
LVL 11
Decimate
Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.
The dash follows pathing.
LVL 12
Decimate
Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.
The dash follows pathing.
LVL 13
Decimate
Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.
The dash follows pathing.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Armageddon
Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.
If enemies are affected by Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25