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Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Bombardier is a great solo laner with heavy nuking power able to flash farm quickly. Acquiring a staff of the master makes Air Strike a global ganking threat as well as a strong teamfight presence.

STARTING

Golden Apple

On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Portal Key

Grants the ability to teleport short distances.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

Veiled Rot

Activate to give yourself and your nearby units invisibility for 30 seconds.

OFFENSIVE

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Arcane Bomb

Deals damage to non-hero units.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone

Periodically blocks single-target abilities.

Sand Scepter

Immobilizes enemies & dispels

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 1

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 2

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 3

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 4

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 5

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

LVL 6

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 7

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 8

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 9

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 10

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

LVL 11

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 12

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 13

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25