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HERO: Calamity
TITLE: `WhatYouGot's Calamity Guide
Written By: `WhatYouGot
Date Last Modified: 06/14/21
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
Sunder's Vault
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Calamity is a semi-carry style that prefers to lane mid to take advantage of her strong 1v1 ability with Dragon's Path. Build mobility and survivability to sustain in team-fights.
Duck Boots
3 Agility
Golden Apple
On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Energizer
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Astrolabe
Activate to heal nearby allies.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Null Stone
Periodically blocks single-target abilities.
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
LVL 1
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
LVL 2
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
LVL 3
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
LVL 4
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
LVL 5
Sunder's Vault
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
LVL 6
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
LVL 7
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
LVL 8
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
LVL 9
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
LVL 10
Sunder's Vault
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
LVL 11
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
LVL 12
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
LVL 13
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Sunder's Vault
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25