Error - This is a list of what has happened / what has gone wrong!
HERO: Dampeer
TITLE: `WhatYouGot's Dampeer Guide
Written By: `WhatYouGot
Date Last Modified: 06/14/21
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
Consume
Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Dampeer is a carry hero revolving around constantly using spells to nuke enemies while healing up. He is great at turning team-fights from low-hp with burst heals. Build items to support your spells.
Golden Apple
On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Lunar Tear
Instantly restores 100 Mana to self or ally.
+0.4 Health Regeneration
Non-stackable & non-shareable
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Lightbrand
Searing, Magic Lifesteal Modifier
Applies stacking Magic DoT on attacks
Portal Key
Grants the ability to teleport short distances.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Null Stone
Periodically blocks single-target abilities.
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
LVL 1
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
LVL 2
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
LVL 3
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
LVL 4
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
LVL 5
Consume
Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
LVL 6
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
LVL 7
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
LVL 8
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
LVL 9
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
LVL 10
Consume
Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
LVL 11
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
LVL 12
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
LVL 13
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Consume
Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25