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HERO: Engineer
TITLE: `WhatYouGot's Engineer Guide
Written By: `WhatYouGot
Date Last Modified: 06/14/21
The Keg
Target a location to deal 90 / 160 / 230 / 300 Magic Damage and a 1.6 / 1.9 / 2.2 / 2.5 second Stun in an area around that position.
Units hit with this ability are pushed away from the impact. Engineer can be pushed himself, but not damaged or Stunned.
Steam Turret
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals 14 / 18 / 22 / 26 Magic Damage and pushes enemies away for 15 / 25 / 35 / 45 units per bullet hit (both with diminishing effects per bullet). Slows Movement Speed for 2.5 / 3 / 3.5 / 4% per bullet, for a max of 25 / 30 / 35 / 40% Movement Speed Slow.
Spider Mines
Target a position to place a Spider Mine there. Up to 3 / 3 / 4 / 5 Spider Mines may be placed at once, each dealing 120 / 180 / 270 / 360 Magic Damage (0.7x to non-hero units). Detonates upon its initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x damage if used in this manner.
Consume one charge to place a mine. Up to 1 / 2 / 3 / 4 charges may be stored, refreshing every 15 seconds.
Spider mines are stealthed and appear when an enemy comes near them, chasing them for up to 3 seconds. Each mine grants vision around itself. Does not block neutrals from respawning.
Energy Field
Activate to create an Energy Field for 6 / 8 / 10 seconds. Deals 50 / 75 / 100 Magic Damage per second.
Enemies who enter or exit the Field have their Buffs purged and take 100 True Damage and a 2 second Silence & Perplex with a tapering 100% Movement Speed Slow.
Staff Effect: Energy Field can now be thrown up to 800 units away (can double-activate to cast at your position instead). Energy Field now procs its effects immediately upon spawning. Now also deals 1.5% of the enemy hero's Max Health per second as Magic Damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Engineer is a support hero that pairs well with another hero with a stun or a slow. He can deal great amounts of burst damage alongside a powerful team-fighting ultimate that can perplex enemies.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Golden Apple
On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Orb of Zamos
Buffs you and a nearby ally with speed.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Grave Locket
Collects gold and experience from an ally's kills.
Ophelia's Pact
Gives you a quest with a few objectives, rewards upon completion.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Pegasus Boots
Movement Modifier
125 Movement Speed. Use to teleport to units and buildings.
Portal Key
Grants the ability to teleport short distances.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Arcane Bomb
Deals damage to non-hero units.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Null Stone
Periodically blocks single-target abilities.
Sand Scepter
Immobilizes enemies & dispels
The Keg
Target a location to deal 90 / 160 / 230 / 300 Magic Damage and a 1.6 / 1.9 / 2.2 / 2.5 second Stun in an area around that position.
Units hit with this ability are pushed away from the impact. Engineer can be pushed himself, but not damaged or Stunned.
LVL 1
Spider Mines
Target a position to place a Spider Mine there. Up to 3 / 3 / 4 / 5 Spider Mines may be placed at once, each dealing 120 / 180 / 270 / 360 Magic Damage (0.7x to non-hero units). Detonates upon its initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x damage if used in this manner.
Consume one charge to place a mine. Up to 1 / 2 / 3 / 4 charges may be stored, refreshing every 15 seconds.
Spider mines are stealthed and appear when an enemy comes near them, chasing them for up to 3 seconds. Each mine grants vision around itself. Does not block neutrals from respawning.
LVL 2
Spider Mines
Target a position to place a Spider Mine there. Up to 3 / 3 / 4 / 5 Spider Mines may be placed at once, each dealing 120 / 180 / 270 / 360 Magic Damage (0.7x to non-hero units). Detonates upon its initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x damage if used in this manner.
Consume one charge to place a mine. Up to 1 / 2 / 3 / 4 charges may be stored, refreshing every 15 seconds.
Spider mines are stealthed and appear when an enemy comes near them, chasing them for up to 3 seconds. Each mine grants vision around itself. Does not block neutrals from respawning.
LVL 3
The Keg
Target a location to deal 90 / 160 / 230 / 300 Magic Damage and a 1.6 / 1.9 / 2.2 / 2.5 second Stun in an area around that position.
Units hit with this ability are pushed away from the impact. Engineer can be pushed himself, but not damaged or Stunned.
LVL 4
Spider Mines
Target a position to place a Spider Mine there. Up to 3 / 3 / 4 / 5 Spider Mines may be placed at once, each dealing 120 / 180 / 270 / 360 Magic Damage (0.7x to non-hero units). Detonates upon its initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x damage if used in this manner.
Consume one charge to place a mine. Up to 1 / 2 / 3 / 4 charges may be stored, refreshing every 15 seconds.
Spider mines are stealthed and appear when an enemy comes near them, chasing them for up to 3 seconds. Each mine grants vision around itself. Does not block neutrals from respawning.
LVL 5
The Keg
Target a location to deal 90 / 160 / 230 / 300 Magic Damage and a 1.6 / 1.9 / 2.2 / 2.5 second Stun in an area around that position.
Units hit with this ability are pushed away from the impact. Engineer can be pushed himself, but not damaged or Stunned.
LVL 6
Spider Mines
Target a position to place a Spider Mine there. Up to 3 / 3 / 4 / 5 Spider Mines may be placed at once, each dealing 120 / 180 / 270 / 360 Magic Damage (0.7x to non-hero units). Detonates upon its initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x damage if used in this manner.
Consume one charge to place a mine. Up to 1 / 2 / 3 / 4 charges may be stored, refreshing every 15 seconds.
Spider mines are stealthed and appear when an enemy comes near them, chasing them for up to 3 seconds. Each mine grants vision around itself. Does not block neutrals from respawning.
LVL 7
Energy Field
Activate to create an Energy Field for 6 / 8 / 10 seconds. Deals 50 / 75 / 100 Magic Damage per second.
Enemies who enter or exit the Field have their Buffs purged and take 100 True Damage and a 2 second Silence & Perplex with a tapering 100% Movement Speed Slow.
Staff Effect: Energy Field can now be thrown up to 800 units away (can double-activate to cast at your position instead). Energy Field now procs its effects immediately upon spawning. Now also deals 1.5% of the enemy hero's Max Health per second as Magic Damage.
LVL 8
The Keg
Target a location to deal 90 / 160 / 230 / 300 Magic Damage and a 1.6 / 1.9 / 2.2 / 2.5 second Stun in an area around that position.
Units hit with this ability are pushed away from the impact. Engineer can be pushed himself, but not damaged or Stunned.
LVL 9
Steam Turret
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals 14 / 18 / 22 / 26 Magic Damage and pushes enemies away for 15 / 25 / 35 / 45 units per bullet hit (both with diminishing effects per bullet). Slows Movement Speed for 2.5 / 3 / 3.5 / 4% per bullet, for a max of 25 / 30 / 35 / 40% Movement Speed Slow.
LVL 10
Energy Field
Activate to create an Energy Field for 6 / 8 / 10 seconds. Deals 50 / 75 / 100 Magic Damage per second.
Enemies who enter or exit the Field have their Buffs purged and take 100 True Damage and a 2 second Silence & Perplex with a tapering 100% Movement Speed Slow.
Staff Effect: Energy Field can now be thrown up to 800 units away (can double-activate to cast at your position instead). Energy Field now procs its effects immediately upon spawning. Now also deals 1.5% of the enemy hero's Max Health per second as Magic Damage.
LVL 11
Steam Turret
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals 14 / 18 / 22 / 26 Magic Damage and pushes enemies away for 15 / 25 / 35 / 45 units per bullet hit (both with diminishing effects per bullet). Slows Movement Speed for 2.5 / 3 / 3.5 / 4% per bullet, for a max of 25 / 30 / 35 / 40% Movement Speed Slow.
LVL 12
Steam Turret
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals 14 / 18 / 22 / 26 Magic Damage and pushes enemies away for 15 / 25 / 35 / 45 units per bullet hit (both with diminishing effects per bullet). Slows Movement Speed for 2.5 / 3 / 3.5 / 4% per bullet, for a max of 25 / 30 / 35 / 40% Movement Speed Slow.
LVL 13
Steam Turret
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals 14 / 18 / 22 / 26 Magic Damage and pushes enemies away for 15 / 25 / 35 / 45 units per bullet hit (both with diminishing effects per bullet). Slows Movement Speed for 2.5 / 3 / 3.5 / 4% per bullet, for a max of 25 / 30 / 35 / 40% Movement Speed Slow.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Energy Field
Activate to create an Energy Field for 6 / 8 / 10 seconds. Deals 50 / 75 / 100 Magic Damage per second.
Enemies who enter or exit the Field have their Buffs purged and take 100 True Damage and a 2 second Silence & Perplex with a tapering 100% Movement Speed Slow.
Staff Effect: Energy Field can now be thrown up to 800 units away (can double-activate to cast at your position instead). Energy Field now procs its effects immediately upon spawning. Now also deals 1.5% of the enemy hero's Max Health per second as Magic Damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25