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HERO: Thunderbringer
TITLE: Blizzard's Midwars Thundermonkey!
Written By: Blizzard
Date Last Modified: 05/12/20
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
Lightning Storm
Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.
Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Hands down the best way to play this hero in Midwars!
Add boots to the starting items.
Try to skip codex :) You're better off.
Homecoming Stone
Teleports you to a friendly structure.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Armor of the Mad Mage
-Magic Armor Aura
Active: gain temporary Armor
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Jade Spire
Bonus Cast Range
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
LVL 1
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
LVL 2
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
LVL 3
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
LVL 4
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
LVL 5
Lightning Storm
Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.
Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.
LVL 6
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
LVL 7
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
LVL 8
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
LVL 9
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
LVL 10
Lightning Storm
Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.
Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.
LVL 11
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
LVL 12
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
LVL 13
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Lightning Storm
Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.
Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25