Error - This is a list of what has happened / what has gone wrong!
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Goldenveil is a support hero/ganker that suits well for the offlane either in a solo or aggressive duo lane. Perch to scout for enemies in the surrounding area and land kills against isolated foes.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Orb of Zamos
Buffs you and a nearby ally with speed.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Grave Locket
Collects gold and experience from an ally's kills.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Ophelia's Pact
Gives you a quest with a few objectives, rewards upon completion.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Jade Spire
Bonus Cast Range
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Sand Scepter
Immobilizes enemies & dispels
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 1
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 2
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 3
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 4
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 5
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
LVL 6
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 7
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 8
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 9
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 10
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
LVL 11
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 12
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 13
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25