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Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.

While Guardian Angel is active,
55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

This ability can be boosted by Staff of the Master.

Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Martyr is a defensive support hero that can play very aggressive early game with Retribution and Sol's Conviction. A well-timed storm spirit with Guardian Angel can prevent damage from a teammate.

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Golden Apple

On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Grave Locket

Collects gold and experience from an ally's kills.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Ophelia's Pact

Gives you a quest with a few objectives, rewards upon completion.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

DEFENSIVE

Arcane Bomb

Deals damage to non-hero units.

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Sand Scepter

Immobilizes enemies & dispels

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.

LVL 1

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

This ability can be boosted by Staff of the Master.

Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).

LVL 2

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.

LVL 3

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.

While Guardian Angel is active,
55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 4

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.

LVL 5

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 6

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.

LVL 7

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.

While Guardian Angel is active,
55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 8

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.

While Guardian Angel is active,
55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 9

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.

While Guardian Angel is active,
55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 10

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 11

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

This ability can be boosted by Staff of the Master.

Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).

LVL 12

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

This ability can be boosted by Staff of the Master.

Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).

LVL 13

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

This ability can be boosted by Staff of the Master.

Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25